SET_PLAYER_MAX_ARMOUR(PlayerSelf(), communityID) Ĭhar *modmenu = "~b~Menu: ~r~Unknown value ~g~" These 2 functions are disabled currently but can be called from prx.cpp or another method or your choosing. Here is a list of Features, Examples, Usage and Installation I recently re-learned C/C++, got interested in making a menu, and I just never had enough free time to make anything better.yet! I do realize that my C++ skills are mediocre, at best ) I also realize that most of my code should be in. You can change the current active player by using DPAD_Left & DPAD_Right while most sub-menus are open on player options. Can spawn EVERY vehicle hash with or without money attached, in the game ONLINE! There is also a lot of commented working code and samples throughout the project I made a few sales and feel it's time to release the source code so others can build their own versions, improve functionality, and add/remove their own features. This is over 4 months of my was, and is a fun project. If any credits were missed anywhere for anything, I apologize and will add them as I update the GitHub Master Branch as commented code. Thanks to all for any research and referenced code used during the course of the project :) TEST SPRX BINARIES TO TEST AND SEE IF THEY LOAD OK (I Currently Have no PS3 to test on) The compiled binaries (SPRX) are available on GitHub here: The source can be compiled with Visual Studio 2010 + PS3 SDK 3.60+ on Windows ILLiCiT SPRX Mod Menu For GTA5 PS3 (BLES01807) ILLiCiT SPRX Mod Menu For Grand Theft Auto 5 (BLES01807) on PS3
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |